A SPELL EFFECTS COLLECTION FOR UNITY URP

Arcane
Foundry.

150 spells for
isometric RPGs.

Fire walls, ice fields, protective wards and portals. Classic fantasy magic, made for a modern 3D battlefield.

Preparing for release Planned price $39.99 USD

Fire, ice, lightning, wards and portals from Arcane Foundry, rendered together in Unity on a dark isometric stage.
THE FULL SPELLBOOK, ON ONE STAGEACTUAL UNITY RENDER

150 spell designs

10 domains of magic

30 optional ground sigils

C# / JSON source & presets

THE COLLECTION

Pick a school of magic.

Fifteen spells in every domain.
Three sigil treatments for each.

01 / 10

Arcane

Missiles, wards and concentrated energy. The familiar vocabulary of a mage’s spellbook.

ARCANE / 15 SPELLS + 3 SIGILSENLARGE
Spell list 15 included designs
  1. Aether Lance
  2. Seeking Volley
  3. Ward Sphere
  4. Spellbreak
  5. Mana Torrent
  6. Arcane Nova
  7. Binding Cage
  8. Runic Mine
  9. Mirror Echo
  10. Aether Well
  11. Counterseal
  12. Spell Mantle
  13. Prismatic Wall
  14. Rune Rain
  15. Grand Invocation

Every gallery image is an actual Unity capture. These are representative poses; see the showcase below for animation.

IN MOTION

A busy battlefield.

All ten domains. 450 casts.
150 spells active at peak.

00:52 / NO AUDIOOffline capture · 1080p / 30fps · Presentation footage, not a real-time benchmark.

Close view of the Flame Wall effect, showing textured flame and a soft transition at the ground.

Flame Wall / Fire domain / Actual Unity render

A CLOSER LOOK

Flame, up close.

The effects are composed for an isometric camera: substantial shapes, textured atmosphere and a readable silhouette from above.

Ground sigils are optional. Choose light, medium or detailed, then adjust their opacity and brightness independently of the spell.

See the light-ground comparison ↗
The Fire domain’s light, medium and detailed ground sigils, shown side by side.
LIGHTMEDIUMDETAILED

One domain, three ground treatments. Fire shown here.

FOR DEVELOPERS

Start with a prefab.
Make it yours.

Use a whole spell sequence or let your own game control the phases. The source and appearance presets are included.

Read the developer notes

Complete sequences. Separate phases.

150 full spell prefabs and 600 Cast, Release, Impact and Afterglow entry points. Those stages belong to the same 150 designs.

Appearance you can change.

Inspector controls and JSON presets for color, timing, scale, intensity, readability and sigils. Editable C# and URP HLSL for changes beyond the presets.

Try it in context.

Pooled playback and prewarming, ten showcase environments, and a five-surface readability lab for dark stone, grass, sand, snow and white marble.

TESTED SETUP

Unity 6000.6.7f1 / URP 17.6 / Windows x64 · D3D12

Demo and Editor tools use Input System 1.20.1; the runtime assembly does not depend on it. Other pipelines, versions and platforms are unverified. Visuals only: no combat logic or audio.

ISOASSETS STUDIO

Made for the
isometric view.

Arcane Foundry began with the atmosphere of classic party-based RPGs: magic that has presence on the battlefield, without losing the view of the fight.

We’re preparing Arcane Foundry for the Unity Asset Store, at a planned price of $39.99 USD. It isn’t on sale yet.

QUESTIONS & SUPPORT

Talk to the studio.

fireblade1232007@gmail.com

For a technical question, send your Unity version, render pipeline and spell name. A screenshot or short reproduction helps.

Recording effects offscreen? Read this first ↗

Before you build with it.

What does the collection handle?

The visuals: cast, release, impact and aftermath. Your game supplies damage, healing, targeting, character movement, collisions, networking and audio. Related spells share composition families and rendering modules.

Are these fully volumetric effects?

Atmospheric bodies use camera-facing textured layers, with physical mesh pieces where appropriate. They are designed for isometric views. The lightweight ground fade assumes a locally horizontal plane; it does not conform to arbitrary terrain or every actor and wall.

Can I edit the code and presets?

Yes. Editable C#, URP HLSL, Inspector settings and JSON appearance presets are included. The developer notes explain the integration points and capture considerations.

How was the collection produced?

OpenAI Codex assisted with code, shaders, procedural geometry, configuration and documentation. OpenAI image generation supplied the original atmospheric atlas and lightning texture. Blender scripts generated physical meshes. The package includes provenance documents describing these sources and tools.

Arcane / 15 spells + 3 sigils

Actual Unity render / Arcane Foundry / 3840 × 2160