Complete sequences. Separate phases.
150 full spell prefabs and 600 Cast, Release, Impact and Afterglow entry points. Those stages belong to the same 150 designs.
A SPELL EFFECTS COLLECTION FOR UNITY URP
150 spells for
isometric RPGs.
Fire walls, ice fields, protective wards and portals. Classic fantasy magic, made for a modern 3D battlefield.
Preparing for release Planned price $39.99 USD

150 spell designs
10 domains of magic
30 optional ground sigils
C# / JSON source & presets
THE COLLECTION
Fifteen spells in every domain.
Three sigil treatments for each.
Missiles, wards and concentrated energy. The familiar vocabulary of a mage’s spellbook.
Every gallery image is an actual Unity capture. These are representative poses; see the showcase below for animation.
IN MOTION
All ten domains. 450 casts.
150 spells active at peak.
00:52 / NO AUDIOOffline capture · 1080p / 30fps · Presentation footage, not a real-time benchmark.

Flame Wall / Fire domain / Actual Unity render
A CLOSER LOOK
The effects are composed for an isometric camera: substantial shapes, textured atmosphere and a readable silhouette from above.
Ground sigils are optional. Choose light, medium or detailed, then adjust their opacity and brightness independently of the spell.
See the light-ground comparison ↗
One domain, three ground treatments. Fire shown here.
FOR DEVELOPERS
Use a whole spell sequence or let your own game control the phases. The source and appearance presets are included.
Read the developer notes150 full spell prefabs and 600 Cast, Release, Impact and Afterglow entry points. Those stages belong to the same 150 designs.
Inspector controls and JSON presets for color, timing, scale, intensity, readability and sigils. Editable C# and URP HLSL for changes beyond the presets.
Pooled playback and prewarming, ten showcase environments, and a five-surface readability lab for dark stone, grass, sand, snow and white marble.
TESTED SETUP
Unity 6000.6.7f1 / URP 17.6 / Windows x64 · D3D12
Demo and Editor tools use Input System 1.20.1; the runtime assembly does not depend on it. Other pipelines, versions and platforms are unverified. Visuals only: no combat logic or audio.
ISOASSETS STUDIO
Arcane Foundry began with the atmosphere of classic party-based RPGs: magic that has presence on the battlefield, without losing the view of the fight.
We’re preparing Arcane Foundry for the Unity Asset Store, at a planned price of $39.99 USD. It isn’t on sale yet.
QUESTIONS & SUPPORT
For a technical question, send your Unity version, render pipeline and spell name. A screenshot or short reproduction helps.
Recording effects offscreen? Read this first ↗The visuals: cast, release, impact and aftermath. Your game supplies damage, healing, targeting, character movement, collisions, networking and audio. Related spells share composition families and rendering modules.
Atmospheric bodies use camera-facing textured layers, with physical mesh pieces where appropriate. They are designed for isometric views. The lightweight ground fade assumes a locally horizontal plane; it does not conform to arbitrary terrain or every actor and wall.
Yes. Editable C#, URP HLSL, Inspector settings and JSON appearance presets are included. The developer notes explain the integration points and capture considerations.
OpenAI Codex assisted with code, shaders, procedural geometry, configuration and documentation. OpenAI image generation supplied the original atmospheric atlas and lightning texture. Blender scripts generated physical meshes. The package includes provenance documents describing these sources and tools.